android_binary()
An android_binary()
rule is used to generate an Android APK.
Arguments
name
(required) #The short name for this build target. Also, the name of the APK generated from this target.
manifest
(defaults toNone
) #Relative path to the Android manifest for the APK. The common case is that the manifest will be in the same directory as the rule, in which case this will simply be
'AndroidManifest.xml'
, but it can also reference anandroid_manifest
rule. Prefer usingmanifest_skeleton
, which performs merging automatically. Exactly one ofmanifest
andmanifest_skeleton
must be set.manifest_skeleton
(defaults toNone
) #Relative path to the skeleton Android manifest for the APK. An
android_manifest
will be created automatically to merge all manifests from libraries and resources going into the app. The common case is that the manifest will be in the same directory as the rule, in which case this will simply be'AndroidManifest.xml'
. Exactly one ofmanifest
andmanifest_skeleton
must be set.keystore
(required) #A build target that identifies a
keystore
to use to sign the APK.package_type
(defaults to'debug'
) #Determines whether ProGuard will be used when packaging the APK. Acceptable values for
package_type
are'debug'
and'release'
. The default value is'debug'
, which indicates that ProGuard should not be used.Note: This argument will be renamed to reflect that it determines the use of ProGuard.
proguard_config
(defaults toNone
) #Relative path to a ProGuard configuration file that will be passed via the
-include
flag whenpackage_type
is'release'
.android_sdk_proguard_config
(defaults to'default'
) #The type of proguard configuration to use from the Android SDK. Options are
'default'
to use the default config,'optimized'
to use the config with optimizations enabled, or'none'
to not use any standard configuration (you will need to supply your own version, otherwise your app will probably not work).ignore_aapt_proguard_config
(defaults toFalse
) #If true, the proguard config automatically generated by
aapt
will be ignored.no_dx
(defaults to[]
) #List of build targets that may have been included during compilation of the transitive
android_library()
andjava_library()
dependencies, but should not be included in theclasses.dex
for generated for the APK.build_config_values
(defaults to[]
) #See the documentation on the values argument for
android_build_config
.build_config_values_file
(defaults toNone
) #See the documentation on the values_file argument for
android_build_config
.aapt_mode
(defaults toaapt1
) #Set to
"aapt2"
to build resources for this app with aapt2.skip_crunch_pngs
(defaults toFalse
) #If
True
, PNGs in the APK are not crushed by aapt. This is equivalent to specifyingandroid { aaptOptions.useAaptPngCruncher = false }
in gradle, or<target name="-crunch"> <echo message="Skipping PNG optimization"/> </target>
in ant. This can be useful if the PNGs have been optimised beforehand, as aapt would attempt to crush the optimised PNGs and end up increasing their size instead of decreasing it.duplicate_resource_behavior
(defaults toallow_by_default
) #If set to
"ban_by_default"
, duplicate resource definitions with the same type and name will cause the build to fail, unless they are excluded byallowed_duplicate_resource_types
orduplicate_resource_whitelist
. If set to"allow_by_default"
(the default), no duplicate resource checks will be performed. They can still be enabled on individual types by usingbanned_duplicate_resource_types
.banned_duplicate_resource_types
(defaults to[]
) #If
['string']
is used, the build will break if multiple string resources with the same name are added in an app's Android Resources. Resource names are name-spaced by resource type, this does not enforce unique names between multiple resource types. AAPT does not enforce this, but you can prevent easy-to-introduce resource bugs by enabling this.allowed_duplicate_resource_types
(defaults to[]
) #Similar to
banned_duplicate_resource_types
, but lists the types that are allowed to have duplicates. This should only be used ifduplicate_resource_behavior
is"ban_by_default"
.duplicate_resource_whitelist
(defaults toNone
) #Either a build target or a path to a file containing a whitelist of resources that should be excluded from duplicate resource detection. Format is one resource per line with the type followed by the name, separated by a space. For example,
string app_name
.includes_vector_drawables
(defaults toFalse
) #When calling AAPT during the packaging process, pass the
--no-version-vectors
flag which ensures that any vector drawables which make use of the Android support library are backwards compatible with Android 4.4 and earlier.manifest_entries
(defaults to{}
) #Insert values into the packaged
AndroidManifest.xml
file. Valid values aremin_sdk_version
,target_sdk_version
,version_code
,version_name
, anddebug_mode
. Example:android_binary( # ... other args ... manifest_entries = { 'version_code': 12, 'version_name': '2.0', 'min_sdk_version': 16, 'target_sdk_version': 23, 'debug_mode': True, } )
This is equivalent to specifyingandroid { defaultConfig { versionCode 12 versionName "2.0" minSdkVersion 16 targetSdkVersion 23 } }
in gradle and building the debugBuildType
. This is especially useful when combined with theflatten_dicts
function. This will allow you to share a default config across your rules, and override values as necessary.deps
(defaults to[]
) #List of build targets whose corresponding compiled Java code, Android resources, and native libraries will be included in the APK. From the transitive closure of these dependencies, the outputs of rules of the following type will be included in the APK:
android_library()
android_resource()
cxx_library()
groovy_library()
java_library()
java_binary()
prebuilt_jar()
ndk_library()
prebuilt_native_library()
cpu_filters
(defaults to[]
) #The CPU architecture filter applied to the final apk. Could be a subset of
ARM
,ARMV7
,ARM64
,X86
,X86_64
,MIPS
.Note: If you set this parameter, you must setup your NDK, otherwise BUCK build will fail. You can follow the Android SDK and NDK part of the install guide to set it up.
use_split_dex
(defaults toFalse
) #If this argument is
True
, Buck enables multidex support for the output APK. Multidex support enables your app to use multiple Dalvik Executable (DEX) bytecode files and thereby work around the 64K limit on the number of methods that can be referenced in a single DEX file.use_split_dex = True
For more information on multidex support, go to the Android Developer Documentation.
application_module_configs
(defaults to[]
) #A map of module names to lists of targets, where the targets should seed the corresponding module. The seed targets and their exclusive dependencies are packaged into the APK in separate files to allow them to be loaded independently.
linear_alloc_hard_limit
(defaults to4194304
) #The size at which secondary dex files should be split when building an exopackage in bytes.
It is set 4MB by default, because Android 2.3 has a LinearAlloc limit of 5MB and 1MB is taken up by the framework. More recent versions of Android have a LinearAlloc limit of 8MB or 16MB, so if the APK is only targeted for versions newer than 2.3, a 7MB limit is safe to use.
skip_proguard
(defaults toFalse
) #To produce a release build without running ProGuard set the
skip_proguard
flag toTrue
. This will still cause ProGuard configuration files to be generated for use by other optimizers like Redex.redex
(defaults toFalse
) #Set this to
True
to run ReDex on the APK generated by this rule.redex_config
(defaults toNone
) #Path to a ReDex config file. (This is passed as via the
--config
option to ReDex.) Note this may be a generated file.redex_extra_args
(defaults to[]
) #A list of additional arguments to pass to the ReDex binary.
native_library_merge_map
(defaults to{}
) #An advanced option for apps with many native libraries. For more details, see this article.
visibility
(defaults to[]
) #List of build target patterns that identify the build rules that can include this rule as a dependency, for example, by listing it in their
deps
orexported_deps
attributes. For more information, see visibility.licenses
(defaults to[]
) #Set of license files for this library. To get the list of license files for a given build rule and all of its dependencies, you can use
buck query
.labels
(defaults to[]
) #Set of arbitrary strings which allow you to annotate a build rule with tags that can be searched for over an entire dependency tree using
buck query attrfilter()
.
Examples
Here is an example of anandroid_binary()
rule that includes Android resources from one dependency and compiled Java code from another dependency:android_resource( name = 'res', res = 'res', assets = 'assets', ) android_library( name = 'src', srcs = glob(['src/**/*.java']), deps = [ ':res', ], ) # Building this rule will produce a file named messenger.apk. android_binary( name = 'messenger', manifest = 'AndroidManifest.xml', keystore = '//keystores:prod', package_type = 'release', proguard_config = 'proguard.cfg', deps = [ ':res', ':src', ], )
ReDex
Buck makes it easy to run ReDex as part of android_binary()
. ReDex is an Android bytecode optimizer that can help reduce the size of your release builds. Please refer to ReDex for instructions on how to create a ReDex executable.
Currently, the path to ReDex must be specified as a path (or build target) in .buckconfig
:
[android] # In this example, we assume that you have ReDex packaged as a single # executable file named redex-bin. Read "Creating redex-bin" below on how # to create this file. Note that the expectation is that you check # redex-bin into your project. redex = third-party/native/redex/redex-bin # Alternatively, you could create a genrule(), such as # //tools/redex:redex, that wraps ReDex. It must have # `executable = True` to ensure the genrule() is runnable. # In this case, you would specify the build target instead # of the file path. # redex = //tools/redex:redex
If a ReDex executable is set properly in .buckconfig
, then it is possible to run ReDex as part of building an android_binary()
, but the following conditions must hold:
redex = True
must be set on theandroid_binary()
.
Other ReDex configuration options on android_binary()
include:
Fast DEX merging for Android
Buck includes a customized version of the Android DEX compiler, dx
, which includes significant performance improvements. It uses a faster algorithm for merging many DEX files, which is especially effective because of Buck's support for fine-grained libraries.
The custom version of dx
also supports running multiple copies of dx
concurrently within a single long-lived buckd
process, which eliminates most of dx's
start-up time.