Interface | Description |
---|---|
BuildRuleExecutionEvent |
Events used to track time spent executing rule.
|
Class | Description |
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BuildEvent |
Base class for events about building.
|
BuildEvent.BuildReport |
Event used to post build reports
|
BuildEvent.Finished | |
BuildEvent.RuleCountCalculated | |
BuildEvent.Started | |
BuildEvent.UnskippedRuleCountUpdated | |
BuildRuleEvent |
Base class for events about build rules.
|
BuildRuleEvent.BeginningBuildRuleEvent |
A
BuildRuleEvent that denotes beginning of computation for a particular BuildRule . |
BuildRuleEvent.EndingBuildRuleEvent |
A
BuildRuleEvent that denotes ending of computation for a particular BuildRule . |
BuildRuleEvent.Finished |
Marks the end of processing a build rule.
|
BuildRuleEvent.FinishedRuleKeyCalc |
Marks the completion of processing a rule to calculate its rule key.
|
BuildRuleEvent.Resumed |
Marks the continuation of processing a rule.
|
BuildRuleEvent.Started |
Marks the start of processing a build rule.
|
BuildRuleEvent.StartedRuleKeyCalc |
Marks the start of processing a rule to calculate its rule key.
|
BuildRuleEvent.Suspended |
Marks a rule is suspended from processing.
|
BuildRuleEvent.WillBuildLocally |
Denotes that a particular build rule will be built locally.
|
BuildRuleExecutionEvent.Event |
Common event implementation
|
BuildRuleExecutionEvent.Finished |
Finished event that implements BuildRuleExecutionEvent interface
|
BuildRuleExecutionEvent.Started |
Started event that implements BuildRuleExecutionEvent interface
|
FinalizingBuildRuleEvent |
Event to signal the end of finalize BuildRule stage during building of a rule.
|
Enum | Description |
---|---|
BuildRuleResumeReason |
Reasons why Buck would resume a rule, to be used by event consumers to infer what Buck was
intending to do.
|